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	Fixed compiling of testgamecontroller program with C++.
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		@@ -109,11 +109,11 @@ loop(void *arg)
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    while (SDL_PollEvent(&event)) {
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        switch (event.type) {
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        case SDL_CONTROLLERAXISMOTION:
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            SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis(event.caxis.axis), event.caxis.value);
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            SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
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            break;
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        case SDL_CONTROLLERBUTTONDOWN:
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        case SDL_CONTROLLERBUTTONUP:
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            SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton(event.cbutton.button), event.cbutton.state ? "pressed" : "released");
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            SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
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            break;
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        case SDL_KEYDOWN:
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            if (event.key.keysym.sym != SDLK_ESCAPE) {
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