diff --git a/docs/README-macos.md b/docs/README-macos.md index ea8d14a9d9..2a77b75977 100644 --- a/docs/README-macos.md +++ b/docs/README-macos.md @@ -253,12 +253,12 @@ Functionality may be added in the future to help this. ## Raw Mouse Input -On macOS 14.0 (Sonoma) and later, SDL uses the Game Controller framework's -GCMouse API to provide raw, unaccelerated mouse input in relative mode. This -is ideal for games and applications requiring precise 1:1 mouse movement. +SDL uses the Game Controller framework's GCMouse API to provide raw, +unaccelerated mouse input in relative mode. This is ideal for games +and applications requiring precise 1:1 mouse movement. -On older macOS versions, SDL falls back to NSEvent-based mouse input, which -includes system mouse acceleration. +On versions older than macOS 11.0 (Big Sur), SDL would fall back to +NSEvent-based mouse input, which includes system mouse acceleration. To use accelerated (system-scaled) mouse movement on macOS 14.0+, set the hint: