From c3e29282b3fc3b062360c955fe67e0fcf5ebcefc Mon Sep 17 00:00:00 2001 From: Christmas-Missionary <156368675+Christmas-Missionary@users.noreply.github.com> Date: Sat, 2 May 2026 15:00:04 +0000 Subject: [PATCH] updated Raw Mouse Input section in docs --- docs/README-macos.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/docs/README-macos.md b/docs/README-macos.md index ea8d14a9d9..2a77b75977 100644 --- a/docs/README-macos.md +++ b/docs/README-macos.md @@ -253,12 +253,12 @@ Functionality may be added in the future to help this. ## Raw Mouse Input -On macOS 14.0 (Sonoma) and later, SDL uses the Game Controller framework's -GCMouse API to provide raw, unaccelerated mouse input in relative mode. This -is ideal for games and applications requiring precise 1:1 mouse movement. +SDL uses the Game Controller framework's GCMouse API to provide raw, +unaccelerated mouse input in relative mode. This is ideal for games +and applications requiring precise 1:1 mouse movement. -On older macOS versions, SDL falls back to NSEvent-based mouse input, which -includes system mouse acceleration. +On versions older than macOS 11.0 (Big Sur), SDL would fall back to +NSEvent-based mouse input, which includes system mouse acceleration. To use accelerated (system-scaled) mouse movement on macOS 14.0+, set the hint: