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Unified code to standardize joystick names
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@@ -52,11 +52,10 @@ extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
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/* Function to extract information from an SDL joystick GUID */
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extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
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/* Function to get a custom name for a controller manufacturer, if it's available */
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extern const char *SDL_GetCustomJoystickManufacturer(const char *manufacturer);
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/* Function to get a custom name for a controller, if it's available */
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extern const char *SDL_GetCustomJoystickName(Uint16 vendor, Uint16 product);
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/* Function to standardize the name for a controller
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This should be freed with SDL_free() when no longer needed
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*/
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extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name);
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/* Function to return the type of a controller */
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extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name);
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