Updated raw input events to match SDL style

Also added raw keyboard events, and implemented raw input events on iOS, OpenBSD console, Linux console, and X11
This commit is contained in:
Sam Lantinga
2024-12-19 16:18:05 -08:00
parent 1025087c2e
commit c44fa5bb07
25 changed files with 515 additions and 312 deletions

View File

@@ -346,8 +346,10 @@ void SDL_EVDEV_Poll(void)
switch (event->type) {
case EV_KEY:
if (event->code >= BTN_MOUSE && event->code < BTN_MOUSE + SDL_arraysize(EVDEV_MouseButtons)) {
Uint64 timestamp = SDL_EVDEV_GetEventTimestamp(event);
mouse_button = event->code - BTN_MOUSE;
SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, EVDEV_MouseButtons[mouse_button], (event->value != 0));
SDL_SendRawMouseButton(timestamp, (SDL_MouseID)item->fd, EVDEV_MouseButtons[mouse_button], (event->value != 0));
SDL_SendMouseButton(timestamp, mouse->focus, (SDL_MouseID)item->fd, EVDEV_MouseButtons[mouse_button], (event->value != 0));
break;
}
@@ -367,13 +369,18 @@ void SDL_EVDEV_Poll(void)
}
// Probably keyboard
scancode = SDL_EVDEV_translate_keycode(event->code);
if (event->value == 0) {
SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, false);
} else if (event->value == 1 || event->value == 2 /* key repeated */) {
SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, true);
{
Uint64 timestamp = SDL_EVDEV_GetEventTimestamp(event);
scancode = SDL_EVDEV_translate_keycode(event->code);
if (event->value == 0) {
SDL_SendRawKeyboardKey(timestamp, (SDL_KeyboardID)item->fd, event->code, scancode, false);
SDL_SendKeyboardKey(timestamp, (SDL_KeyboardID)item->fd, event->code, scancode, false);
} else if (event->value == 1 || event->value == 2 /* key repeated */) {
SDL_SendRawKeyboardKey(timestamp, (SDL_KeyboardID)item->fd, event->code, scancode, true);
SDL_SendKeyboardKey(timestamp, (SDL_KeyboardID)item->fd, event->code, scancode, true);
}
SDL_EVDEV_kbd_keycode(_this->kbd, event->code, event->value);
}
SDL_EVDEV_kbd_keycode(_this->kbd, event->code, event->value);
break;
case EV_ABS:
switch (event->code) {
@@ -485,7 +492,9 @@ void SDL_EVDEV_Poll(void)
// Send mouse axis changes together to ensure consistency and reduce event processing overhead
if (item->relative_mouse) {
if (item->mouse_x != 0 || item->mouse_y != 0) {
SDL_SendMouseMotion(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, item->relative_mouse, (float)item->mouse_x, (float)item->mouse_y);
Uint64 timestamp = SDL_EVDEV_GetEventTimestamp(event);
SDL_SendRawMouseMotion(timestamp, (SDL_MouseID)item->fd, item->mouse_x, item->mouse_y, 1.0f, 1.0f);
SDL_SendMouseMotion(timestamp, mouse->focus, (SDL_MouseID)item->fd, item->relative_mouse, (float)item->mouse_x, (float)item->mouse_y);
item->mouse_x = item->mouse_y = 0;
}
} else if (item->range_x > 0 && item->range_y > 0) {
@@ -508,10 +517,15 @@ void SDL_EVDEV_Poll(void)
}
if (item->mouse_wheel != 0 || item->mouse_hwheel != 0) {
SDL_SendMouseWheel(SDL_EVDEV_GetEventTimestamp(event),
Uint64 timestamp = SDL_EVDEV_GetEventTimestamp(event);
const float scale = (item->high_res_hwheel ? 1.0f / 120.0f : 1.0f);
SDL_SendRawMouseWheel(timestamp,
(SDL_MouseID)item->fd,
item->mouse_hwheel, item->mouse_wheel, scale, scale);
SDL_SendMouseWheel(timestamp,
mouse->focus, (SDL_MouseID)item->fd,
item->mouse_hwheel / (item->high_res_hwheel ? 120.0f : 1.0f),
item->mouse_wheel / (item->high_res_wheel ? 120.0f : 1.0f),
item->mouse_hwheel * scale,
item->mouse_wheel * scale,
SDL_MOUSEWHEEL_NORMAL);
item->mouse_wheel = item->mouse_hwheel = 0;
}