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Updated raw input events to match SDL style
Also added raw keyboard events, and implemented raw input events on iOS, OpenBSD console, Linux console, and X11
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@@ -2881,6 +2881,8 @@ bool SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *even
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SDL_RenderCoordinatesFromWindow(renderer, event->motion.x, event->motion.y, &event->motion.x, &event->motion.y);
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SDL_RenderVectorFromWindow(renderer, event->motion.xrel, event->motion.yrel, &event->motion.xrel, &event->motion.yrel);
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}
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} else if (event->type == SDL_EVENT_RAW_MOUSE_MOTION) {
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SDL_RenderVectorFromWindow(renderer, event->raw_motion.scale_x, event->raw_motion.scale_y, &event->raw_motion.scale_x, &event->raw_motion.scale_y);
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} else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN ||
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event->type == SDL_EVENT_MOUSE_BUTTON_UP) {
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SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
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