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Added SDL hints to filter the set of game controllers reported by SDL
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@@ -445,6 +445,12 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
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return; /* not a device we care about, probably. */
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}
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if (SDL_IsGameControllerNameAndGUID(device->product, device->guid) &&
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SDL_ShouldIgnoreGameController(device->product, device->guid)) {
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SDL_free(device);
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return;
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}
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/* Get notified when this device is disconnected. */
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IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device);
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IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
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