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SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter
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@@ -500,7 +500,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *ren
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* \sa SDL_GetTextureSize
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* \sa SDL_UpdateTexture
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*/
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extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, int access, int w, int h);
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extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h);
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/**
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* Create a texture from an existing surface.
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