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SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter
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@@ -73,7 +73,7 @@ struct SDL_Texture
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float SDR_white_point; /**< The SDR white point for this content */
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float HDR_headroom; /**< The HDR headroom needed by this content */
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SDL_PixelFormat format; /**< The pixel format of the texture */
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int access; /**< SDL_TextureAccess */
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SDL_TextureAccess access; /**< The texture access mode */
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int w; /**< The width of the texture */
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int h; /**< The height of the texture */
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SDL_BlendMode blendMode; /**< The texture blend mode */
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