Revert "wayland: Don't send size events while the window is hidden"

This reverts commit 0825d07a43.

It turns out that resizing while hidden is fine, the real problem in https://github.com/libsdl-org/sdl2-compat/issues/268 is that SDL2 did not send an initial resize event and SDL3 does, which we're fixing in a better way in sdl2-compat.
This commit is contained in:
Sam Lantinga
2025-02-06 14:34:26 -08:00
parent 6cb3d37a2b
commit c59ac249d2

View File

@@ -441,15 +441,13 @@ static bool ConfigureWindowGeometry(SDL_Window *window)
*/
SetMinMaxDimensions(window);
if (data->shell_surface_status != WAYLAND_SHELL_SURFACE_STATUS_HIDDEN) {
// Unconditionally send the window and drawable size, the video core will deduplicate when required.
if (!data->scale_to_display) {
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, window_width, window_height);
} else {
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, data->current.pixel_width, data->current.pixel_height);
}
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED, data->current.pixel_width, data->current.pixel_height);
// Unconditionally send the window and drawable size, the video core will deduplicate when required.
if (!data->scale_to_display) {
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, window_width, window_height);
} else {
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, data->current.pixel_width, data->current.pixel_height);
}
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED, data->current.pixel_width, data->current.pixel_height);
/* Send an exposure event if the window is in the shown state and the size has changed,
* even if the window is occluded, as the client needs to commit a new frame for the