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Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam()) Update prototype to forward errors to generic layer, for the functions: MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes. Check invalid parameter in SDL_SetTextInputRect() generic layer.
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@@ -1522,12 +1522,13 @@ int SDL_hid_get_feature_report(SDL_hid_device *device, unsigned char *data, size
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return result;
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}
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void SDL_hid_close(SDL_hid_device *device)
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int SDL_hid_close(SDL_hid_device *device)
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{
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CHECK_DEVICE_MAGIC(device, );
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CHECK_DEVICE_MAGIC(device, -1);
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device->backend->hid_close(device->device);
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DeleteHIDDeviceWrapper(device);
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return 0;
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}
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int SDL_hid_get_manufacturer_string(SDL_hid_device *device, wchar_t *string, size_t maxlen)
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