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Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam()) Update prototype to forward errors to generic layer, for the functions: MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes. Check invalid parameter in SDL_SetTextInputRect() generic layer.
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@@ -113,7 +113,7 @@ extern int WIN_GL_MakeCurrent(_THIS, SDL_Window *window,
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extern int WIN_GL_SetSwapInterval(_THIS, int interval);
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extern int WIN_GL_GetSwapInterval(_THIS, int *interval);
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extern int WIN_GL_SwapWindow(_THIS, SDL_Window *window);
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extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
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extern int WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
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extern void WIN_GL_InitExtensions(_THIS);
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extern SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window *fromWindow, SDL_Window *toWindow);
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