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Only free debug_char_texture_atlas if it has been allocated
Fixes https://github.com/libsdl-org/SDL/issues/11254
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@@ -5098,8 +5098,10 @@ void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer)
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SDL_DiscardAllCommands(renderer);
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SDL_DestroyTexture(renderer->debug_char_texture_atlas);
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renderer->debug_char_texture_atlas = NULL;
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if (renderer->debug_char_texture_atlas) {
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SDL_DestroyTexture(renderer->debug_char_texture_atlas);
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renderer->debug_char_texture_atlas = NULL;
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}
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// Free existing textures for this renderer
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while (renderer->textures) {
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