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Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
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@@ -1376,13 +1376,13 @@ static void SDL_PrivateAppendToMappingString(char *mapping_string,
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SDL_strlcat(mapping_string, ":", mapping_string_len);
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switch (mapping->kind) {
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case EMappingKind_Button:
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(void)SDL_snprintf(buffer, sizeof buffer, "b%i", mapping->target);
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(void)SDL_snprintf(buffer, sizeof(buffer), "b%i", mapping->target);
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break;
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case EMappingKind_Axis:
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(void)SDL_snprintf(buffer, sizeof buffer, "a%i", mapping->target);
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(void)SDL_snprintf(buffer, sizeof(buffer), "a%i", mapping->target);
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break;
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case EMappingKind_Hat:
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(void)SDL_snprintf(buffer, sizeof buffer, "h%i.%i", mapping->target >> 4, mapping->target & 0x0F);
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(void)SDL_snprintf(buffer, sizeof(buffer), "h%i.%i", mapping->target >> 4, mapping->target & 0x0F);
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break;
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default:
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SDL_assert(SDL_FALSE);
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@@ -1410,7 +1410,7 @@ static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *
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}
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}
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}
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(void)SDL_snprintf(mapping, sizeof mapping, "none,%s,", name_string);
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(void)SDL_snprintf(mapping, sizeof(mapping), "none,%s,", name_string);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "a", &raw_map->a);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "b", &raw_map->b);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "x", &raw_map->x);
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