From c66dd17fa3a331ca7fdc6cd5786699425b0f7273 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 15 Oct 2025 18:42:41 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_mouse.h | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h index 8ca05703a3..20f9c8b5cb 100644 --- a/include/SDL3/SDL_mouse.h +++ b/include/SDL3/SDL_mouse.h @@ -625,23 +625,23 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateColorCursor(SDL_Surface *surf /** * Create an animated color cursor. * - * Animated cursors are composed of a sequential array of frames, specified - * as surfaces and durations in an array of SDL_CursorFrameInfo structs. - * The hot spot coordinates are universal to all frames, and all frames must - * have the same dimensions. + * Animated cursors are composed of a sequential array of frames, specified as + * surfaces and durations in an array of SDL_CursorFrameInfo structs. The hot + * spot coordinates are universal to all frames, and all frames must have the + * same dimensions. * * Frame durations are specified in milliseconds. A duration of 0 implies an - * infinite frame time, and the animation will stop on that frame. To create - * a one-shot animation, set the duration of the last frame in the sequence - * to 0. + * infinite frame time, and the animation will stop on that frame. To create a + * one-shot animation, set the duration of the last frame in the sequence to + * 0. * * If this function is passed surfaces with alternate representations added - * with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as the - * content to be used for 100% display scale, and the alternate + * with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as + * the content to be used for 100% display scale, and the alternate * representations will be used for high DPI situations. For example, if the - * original surfaces are 32x32, then on a 2x macOS display or 200% display scale - * on Windows, a 64x64 version of the image will be used, if available. If a - * matching version of the image isn't available, the closest larger size + * original surfaces are 32x32, then on a 2x macOS display or 200% display + * scale on Windows, a 64x64 version of the image will be used, if available. + * If a matching version of the image isn't available, the closest larger size * image will be downscaled to the appropriate size and be used instead, if * available. Otherwise, the closest smaller image will be upscaled and be * used instead.