diff --git a/.github/workflows/msvc.yml b/.github/workflows/msvc.yml index 8a6fc1029f..e90933f2ca 100644 --- a/.github/workflows/msvc.yml +++ b/.github/workflows/msvc.yml @@ -11,17 +11,17 @@ jobs: fail-fast: false matrix: platform: - - { name: 'Windows (x64)', vcvars: 'x64', artifact: 'SDL-VC-x64', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=x64', } - - { name: 'Windows (x86)', vcvars: 'x64_x86', artifact: 'SDL-VC-x86', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=Win32', } - - { name: 'Windows static VCRT (x64)', vcvars: 'x64', artifact: 'SDL-static-crt-x64', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', } - - { name: 'Windows static VCRT (x86)', vcvars: 'x64_x86', artifact: 'SDL-static-crt-x86', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', } - - { name: 'Windows (clang-cl x64)', vcvars: 'x64', artifact: 'SDL-clang-cl-x64', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m64', ldflags: '/MACHINE:X64', } - - { name: 'Windows (clang-cl x86)', vcvars: 'x86', artifact: 'SDL-clang-cl-x86', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m32', ldflags: '/MACHINE:X86', } - - { name: 'Windows (ARM)', vcvars: 'x64_arm', artifact: 'SDL-VC-arm32', } - - { name: 'Windows (ARM64)', vcvars: 'x64_arm64', artifact: 'SDL-VC-arm64', } - - { name: 'UWP (x64)', vcvars: 'x64', artifact: 'SDL-VC-UWP', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF', + - { name: 'Windows (x64)', vcvars-arch: 'x64', artifact: 'SDL-VC-x64', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=x64', } + - { name: 'Windows (x86)', vcvars-arch: 'x64_x86', artifact: 'SDL-VC-x86', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=Win32', } + - { name: 'Windows static VCRT (x64)', vcvars-arch: 'x64', artifact: 'SDL-static-crt-x64', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', } + - { name: 'Windows static VCRT (x86)', vcvars-arch: 'x64_x86', artifact: 'SDL-static-crt-x86', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', } + - { name: 'Windows (clang-cl x64)', vcvars-arch: 'x64', artifact: 'SDL-clang-cl-x64', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m64', ldflags: '/MACHINE:X64', } + - { name: 'Windows (clang-cl x86)', vcvars-arch: 'x86', artifact: 'SDL-clang-cl-x86', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m32', ldflags: '/MACHINE:X86', } + - { name: 'Windows (ARM)', vcvars-arch: 'x64_arm', artifact: 'SDL-VC-arm32', vcvars-sdk: '10.0.22621.0'} + - { name: 'Windows (ARM64)', vcvars-arch: 'x64_arm64', artifact: 'SDL-VC-arm64', } + - { name: 'UWP (x64)', vcvars-arch: 'x64', artifact: 'SDL-VC-UWP', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF', project: 'VisualC-WinRT/SDL-UWP.sln', projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', } - - { name: 'GDK (x64)', vcvars: 'x64', artifact: '', no-cmake: true, gdk: true, + - { name: 'GDK (x64)', vcvars-arch: 'x64', artifact: '', no-cmake: true, gdk: true, project: 'VisualC-GDK/SDL.sln', projectflags: '/p:Platform=Gaming.Desktop.x64', } steps: @@ -31,7 +31,9 @@ jobs: uses: ./.github/actions/setup-ninja - uses: ilammy/msvc-dev-cmd@v1 with: - arch: ${{ matrix.platform.vcvars }} + arch: ${{ matrix.platform.vcvars-arch }} + sdk: ${{ matrix.platform.vcvars-sdk }} + - name: 'Set up Windows GDK Desktop' uses: ./.github/actions/setup-gdk-desktop if: ${{ matrix.platform.gdk }}