From c68259944839da97668a08c22fde0876e29c22a0 Mon Sep 17 00:00:00 2001 From: guitarfreak <1862206+guitarfreak@users.noreply.github.com> Date: Fri, 28 Feb 2025 08:36:31 +0100 Subject: [PATCH] GPU_d3d12: Switched the default swapchain scaling mode to none. Since there is no option to change it this seems like a much better default value. The stretching behaviour is really off-putting. The new behavior shows a small black border when resizing the windows. This makes it more in line with the other backends and it's what you would expect to happen as a user. --- src/gpu/d3d12/SDL_gpu_d3d12.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c index b457dfabf9..be13d8dac5 100644 --- a/src/gpu/d3d12/SDL_gpu_d3d12.c +++ b/src/gpu/d3d12/SDL_gpu_d3d12.c @@ -6735,7 +6735,7 @@ static bool D3D12_INTERNAL_CreateSwapchain( swapchainDesc.SampleDesc.Quality = 0; swapchainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapchainDesc.BufferCount = windowData->swapchainTextureCount; - swapchainDesc.Scaling = DXGI_SCALING_STRETCH; + swapchainDesc.Scaling = DXGI_SCALING_NONE; swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; swapchainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; swapchainDesc.Flags = 0;