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Sync SDL3 wiki -> header
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@@ -47,7 +47,7 @@
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*
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* Consider the following example:
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*
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* ```
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* ```c
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* void ReadGameData(void)
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* {
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* extern char** fileNames;
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@@ -115,7 +115,7 @@
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* When using, SDL_Storage, these types of problems are virtually impossible
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* to trip over:
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*
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* ```
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* ```c
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* void ReadGameData(void)
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* {
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* extern char** fileNames;
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