diff --git a/src/render/direct3d11/D3D11_PixelShader_Common.hlsli b/src/render/direct3d11/D3D11_PixelShader_Common.hlsli index 61053d8c47..b940c0c66e 100644 --- a/src/render/direct3d11/D3D11_PixelShader_Common.hlsli +++ b/src/render/direct3d11/D3D11_PixelShader_Common.hlsli @@ -11,7 +11,7 @@ struct PixelShaderInput float4 color : COLOR0; }; -// These should mirror the definitions in SDL_render_d3d12.c +// These should mirror the definitions in SDL_render_d3d11.c static const float TONEMAP_NONE = 0; static const float TONEMAP_LINEAR = 1; static const float TONEMAP_CHROME = 2;