GPU Vulkan: Fix render pass race (#12587)

This commit is contained in:
Evan Hemsley
2025-03-19 13:32:14 -07:00
committed by GitHub
parent 7b93a744c8
commit c696e93180

View File

@@ -1175,6 +1175,7 @@ struct VulkanRenderer
SDL_Mutex *submitLock;
SDL_Mutex *acquireCommandBufferLock;
SDL_Mutex *acquireUniformBufferLock;
SDL_Mutex *renderPassFetchLock;
SDL_Mutex *framebufferFetchLock;
SDL_Mutex *windowLock;
@@ -4889,6 +4890,7 @@ static void VULKAN_DestroyDevice(
SDL_DestroyMutex(renderer->submitLock);
SDL_DestroyMutex(renderer->acquireCommandBufferLock);
SDL_DestroyMutex(renderer->acquireUniformBufferLock);
SDL_DestroyMutex(renderer->renderPassFetchLock);
SDL_DestroyMutex(renderer->framebufferFetchLock);
SDL_DestroyMutex(renderer->windowLock);
@@ -7034,12 +7036,15 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
key.depthStencilTargetDescription.stencilStoreOp = depthStencilTargetInfo->stencil_store_op;
}
SDL_LockMutex(renderer->renderPassFetchLock);
bool result = SDL_FindInHashTable(
renderer->renderPassHashTable,
(const void *)&key,
(const void **)&renderPassWrapper);
if (result) {
SDL_UnlockMutex(renderer->renderPassFetchLock);
return renderPassWrapper->handle;
}
@@ -7050,6 +7055,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
depthStencilTargetInfo);
if (renderPassHandle == VK_NULL_HANDLE) {
SDL_UnlockMutex(renderer->renderPassFetchLock);
return VK_NULL_HANDLE;
}
@@ -7065,6 +7071,8 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
(const void *)allocedKey,
(const void *)renderPassWrapper, true);
SDL_UnlockMutex(renderer->renderPassFetchLock);
return renderPassHandle;
}
@@ -7133,9 +7141,8 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
(const void *)&key,
(const void **)&vulkanFramebuffer);
SDL_UnlockMutex(renderer->framebufferFetchLock);
if (findResult) {
SDL_UnlockMutex(renderer->framebufferFetchLock);
return vulkanFramebuffer;
}
@@ -7203,19 +7210,18 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
FramebufferHashTableKey *allocedKey = SDL_malloc(sizeof(FramebufferHashTableKey));
SDL_memcpy(allocedKey, &key, sizeof(FramebufferHashTableKey));
SDL_LockMutex(renderer->framebufferFetchLock);
SDL_InsertIntoHashTable(
renderer->framebufferHashTable,
(const void *)allocedKey,
(const void *)vulkanFramebuffer, true);
SDL_UnlockMutex(renderer->framebufferFetchLock);
} else {
SDL_free(vulkanFramebuffer);
SDL_UnlockMutex(renderer->framebufferFetchLock);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkCreateFramebuffer, NULL);
}
SDL_UnlockMutex(renderer->framebufferFetchLock);
return vulkanFramebuffer;
}
@@ -11607,6 +11613,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
renderer->submitLock = SDL_CreateMutex();
renderer->acquireCommandBufferLock = SDL_CreateMutex();
renderer->acquireUniformBufferLock = SDL_CreateMutex();
renderer->renderPassFetchLock = SDL_CreateMutex();
renderer->framebufferFetchLock = SDL_CreateMutex();
renderer->windowLock = SDL_CreateMutex();
@@ -11668,7 +11675,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
renderer->renderPassHashTable = SDL_CreateHashTable(
0, // !!! FIXME: a real guess here, for a _minimum_ if not a maximum, could be useful.
true, // thread-safe
false, // manually synchronized due to timing
VULKAN_INTERNAL_RenderPassHashFunction,
VULKAN_INTERNAL_RenderPassHashKeyMatch,
VULKAN_INTERNAL_RenderPassHashDestroy,