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SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum
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@@ -486,7 +486,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
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* to be created. This makes all source pixels opaque and the colors get copied correctly.
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*/
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SDL_Surface *src_rotated_rgb;
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int f = SDL_GetPixelFormatEnumForMasks(src_rotated->format->bits_per_pixel,
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SDL_PixelFormatEnum f = SDL_GetPixelFormatEnumForMasks(src_rotated->format->bits_per_pixel,
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src_rotated->format->Rmask,
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src_rotated->format->Gmask,
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src_rotated->format->Bmask,
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