Remove redundant casts

This commit is contained in:
Petar Popovic
2025-02-21 17:30:24 +01:00
committed by Sam Lantinga
parent 2e346d7166
commit c70f54e28b
22 changed files with 85 additions and 85 deletions

View File

@@ -105,7 +105,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* draw axes as bars going across middle of screen. We don't know if it's an X or Y or whatever axis, so we can't do more than this. */
total = SDL_GetNumJoystickAxes(joystick);
y = (float) ((winh - (total * size)) / 2);
y = (winh - (total * size)) / 2;
x = ((float) winw) / 2.0f;
for (i = 0; i < total; i++) {
const SDL_Color *color = &colors[i % SDL_arraysize(colors)];
@@ -119,7 +119,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* draw buttons as blocks across top of window. We only know the button numbers, but not where they are on the device. */
total = SDL_GetNumJoystickButtons(joystick);
x = (float) ((winw - (total * size)) / 2);
x = (winw - (total * size)) / 2;
for (i = 0; i < total; i++) {
const SDL_Color *color = &colors[i % SDL_arraysize(colors)];
const SDL_FRect dst = { x, 0.0f, size, size };
@@ -136,7 +136,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* draw hats across the bottom of the screen. */
total = SDL_GetNumJoystickHats(joystick);
x = ((float) ((winw - (total * (size * 2.0f))) / 2.0f)) + (size / 2.0f);
x = ((winw - (total * (size * 2.0f))) / 2.0f) + (size / 2.0f);
y = ((float) winh) - size;
for (i = 0; i < total; i++) {
const SDL_Color *color = &colors[i % SDL_arraysize(colors)];

View File

@@ -92,8 +92,8 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* center this one and make it grow and shrink. */
dst_rect.w = (float) texture_width + (texture_width * scale);
dst_rect.h = (float) texture_height + (texture_height * scale);
dst_rect.x = ((float) (WINDOW_WIDTH - dst_rect.w)) / 2.0f;
dst_rect.y = ((float) (WINDOW_HEIGHT - dst_rect.h)) / 2.0f;
dst_rect.x = (WINDOW_WIDTH - dst_rect.w) / 2.0f;
dst_rect.y = (WINDOW_HEIGHT - dst_rect.h) / 2.0f;
SDL_RenderTexture(renderer, texture, NULL, &dst_rect);
SDL_RenderPresent(renderer); /* put it all on the screen! */