Remove redundant casts

This commit is contained in:
Petar Popovic
2025-02-21 17:30:24 +01:00
committed by Sam Lantinga
parent 2e346d7166
commit c70f54e28b
22 changed files with 85 additions and 85 deletions

View File

@@ -5337,7 +5337,7 @@ static void VULKAN_DrawIndexedPrimitives(
Uint32 firstInstance)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VULKAN_INTERNAL_BindGraphicsDescriptorSets(renderer, vulkanCommandBuffer);
@@ -5358,7 +5358,7 @@ static void VULKAN_DrawPrimitives(
Uint32 firstInstance)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VULKAN_INTERNAL_BindGraphicsDescriptorSets(renderer, vulkanCommandBuffer);
@@ -5377,7 +5377,7 @@ static void VULKAN_DrawPrimitivesIndirect(
Uint32 drawCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBuffer *vulkanBuffer = ((VulkanBufferContainer *)buffer)->activeBuffer;
Uint32 pitch = sizeof(SDL_GPUIndirectDrawCommand);
Uint32 i;
@@ -5414,7 +5414,7 @@ static void VULKAN_DrawIndexedPrimitivesIndirect(
Uint32 drawCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBuffer *vulkanBuffer = ((VulkanBufferContainer *)buffer)->activeBuffer;
Uint32 pitch = sizeof(SDL_GPUIndexedIndirectDrawCommand);
Uint32 i;
@@ -5547,7 +5547,7 @@ static void VULKAN_InsertDebugLabel(
const char *text)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VkDebugUtilsLabelEXT labelInfo;
if (renderer->supportsDebugUtils) {
@@ -5566,7 +5566,7 @@ static void VULKAN_PushDebugGroup(
const char *name)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VkDebugUtilsLabelEXT labelInfo;
if (renderer->supportsDebugUtils) {
@@ -5584,7 +5584,7 @@ static void VULKAN_PopDebugGroup(
SDL_GPUCommandBuffer *commandBuffer)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
if (renderer->supportsDebugUtils) {
renderer->vkCmdEndDebugUtilsLabelEXT(vulkanCommandBuffer->commandBuffer);
@@ -7307,8 +7307,8 @@ static void VULKAN_INTERNAL_SetCurrentViewport(
VulkanCommandBuffer *commandBuffer,
const SDL_GPUViewport *viewport)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanCommandBuffer *vulkanCommandBuffer = commandBuffer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
vulkanCommandBuffer->currentViewport.x = viewport->x;
vulkanCommandBuffer->currentViewport.width = viewport->w;
@@ -7341,7 +7341,7 @@ static void VULKAN_INTERNAL_SetCurrentScissor(
VulkanCommandBuffer *vulkanCommandBuffer,
const SDL_Rect *scissor)
{
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
vulkanCommandBuffer->currentScissor.offset.x = scissor->x;
vulkanCommandBuffer->currentScissor.offset.y = scissor->y;
@@ -7370,7 +7370,7 @@ static void VULKAN_INTERNAL_SetCurrentBlendConstants(
VulkanCommandBuffer *vulkanCommandBuffer,
SDL_FColor blendConstants)
{
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
vulkanCommandBuffer->blendConstants[0] = blendConstants.r;
vulkanCommandBuffer->blendConstants[1] = blendConstants.g;
@@ -7397,7 +7397,7 @@ static void VULKAN_INTERNAL_SetCurrentStencilReference(
VulkanCommandBuffer *vulkanCommandBuffer,
Uint8 reference)
{
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
vulkanCommandBuffer->stencilRef = reference;
@@ -7706,7 +7706,7 @@ static void VULKAN_BeginRenderPass(
const SDL_GPUDepthStencilTargetInfo *depthStencilTargetInfo)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VkRenderPass renderPass;
VulkanFramebuffer *framebuffer;
@@ -7918,7 +7918,7 @@ static void VULKAN_BindGraphicsPipeline(
SDL_GPUGraphicsPipeline *graphicsPipeline)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanGraphicsPipeline *pipeline = (VulkanGraphicsPipeline *)graphicsPipeline;
renderer->vkCmdBindPipeline(
@@ -7983,7 +7983,7 @@ static void VULKAN_BindIndexBuffer(
SDL_GPUIndexElementSize indexElementSize)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBuffer *vulkanBuffer = ((VulkanBufferContainer *)binding->buffer)->activeBuffer;
VULKAN_INTERNAL_TrackBuffer(vulkanCommandBuffer, vulkanBuffer);
@@ -8031,7 +8031,7 @@ static void VULKAN_EndRenderPass(
SDL_GPUCommandBuffer *commandBuffer)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
Uint32 i;
renderer->vkCmdEndRenderPass(
@@ -8146,7 +8146,7 @@ static void VULKAN_BindComputePipeline(
SDL_GPUComputePipeline *computePipeline)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanComputePipeline *vulkanComputePipeline = (VulkanComputePipeline *)computePipeline;
renderer->vkCmdBindPipeline(
@@ -8541,7 +8541,7 @@ static void VULKAN_DispatchCompute(
Uint32 groupcountZ)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VULKAN_INTERNAL_BindComputeDescriptorSets(renderer, vulkanCommandBuffer);
@@ -8558,7 +8558,7 @@ static void VULKAN_DispatchComputeIndirect(
Uint32 offset)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBuffer *vulkanBuffer = ((VulkanBufferContainer *)buffer)->activeBuffer;
VULKAN_INTERNAL_BindComputeDescriptorSets(renderer, vulkanCommandBuffer);
@@ -8680,7 +8680,7 @@ static void VULKAN_UploadToTexture(
bool cycle)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBufferContainer *transferBufferContainer = (VulkanBufferContainer *)source->transfer_buffer;
VulkanTextureContainer *vulkanTextureContainer = (VulkanTextureContainer *)destination->texture;
VulkanTextureSubresource *vulkanTextureSubresource;
@@ -8736,7 +8736,7 @@ static void VULKAN_UploadToBuffer(
bool cycle)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBufferContainer *transferBufferContainer = (VulkanBufferContainer *)source->transfer_buffer;
VulkanBufferContainer *bufferContainer = (VulkanBufferContainer *)destination->buffer;
VkBufferCopy bufferCopy;
@@ -8879,7 +8879,7 @@ static void VULKAN_CopyTextureToTexture(
bool cycle)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanTextureSubresource *srcSubresource;
VulkanTextureSubresource *dstSubresource;
VkImageCopy imageCopy;
@@ -8955,7 +8955,7 @@ static void VULKAN_CopyBufferToBuffer(
bool cycle)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanBufferContainer *srcContainer = (VulkanBufferContainer *)source->buffer;
VulkanBufferContainer *dstContainer = (VulkanBufferContainer *)destination->buffer;
VkBufferCopy bufferCopy;
@@ -9005,7 +9005,7 @@ static void VULKAN_GenerateMipmaps(
SDL_GPUTexture *texture)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VulkanTextureContainer *container = (VulkanTextureContainer *)texture;
VulkanTextureSubresource *srcTextureSubresource;
VulkanTextureSubresource *dstTextureSubresource;
@@ -9106,7 +9106,7 @@ static void VULKAN_Blit(
const SDL_GPUBlitInfo *info)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
TextureCommonHeader *srcHeader = (TextureCommonHeader *)info->source.texture;
TextureCommonHeader *dstHeader = (TextureCommonHeader *)info->destination.texture;
VkImageBlit region;
@@ -9839,7 +9839,7 @@ static bool VULKAN_INTERNAL_AcquireSwapchainTexture(
Uint32 *swapchainTextureHeight)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
Uint32 swapchainImageIndex;
WindowData *windowData;
VkResult acquireResult = VK_SUCCESS;
@@ -10457,7 +10457,7 @@ static bool VULKAN_Submit(
SDL_GPUCommandBuffer *commandBuffer)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
VkSubmitInfo submitInfo;
VkPresentInfoKHR presentInfo;
VulkanPresentData *presentData;
@@ -11230,7 +11230,7 @@ static Uint8 VULKAN_INTERNAL_IsDeviceSuitable(
&queueFamilyCount,
NULL);
queueProps = (VkQueueFamilyProperties *)SDL_stack_alloc(
queueProps = SDL_stack_alloc(
VkQueueFamilyProperties,
queueFamilyCount);
renderer->vkGetPhysicalDeviceQueueFamilyProperties(