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Remove redundant casts
This commit is contained in:
committed by
Sam Lantinga
parent
2e346d7166
commit
c70f54e28b
@@ -113,8 +113,8 @@ DrawComposite(DrawState *s)
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s->scale_direction = 1;
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}
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}
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s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
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s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
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s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
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s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
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SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect);
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@@ -168,8 +168,8 @@ Draw(DrawState *s)
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s->scale_direction = 1;
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}
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}
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s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
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s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
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s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
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s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
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SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect);
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