d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch

This commit is contained in:
Jade Macho
2024-03-01 18:21:27 +01:00
committed by Sam Lantinga
parent e2a8209263
commit c74f273848
7 changed files with 44 additions and 69 deletions

View File

@@ -90,7 +90,7 @@ typedef struct
Float4X4 projectionAndView;
} VertexShaderConstants;
/* These should mirror the definitions in D3D12_PixelShader_Common.incl */
/* These should mirror the definitions in D3D12_PixelShader_Common.hlsli */
//static const float TONEMAP_NONE = 0;
//static const float TONEMAP_LINEAR = 1;
static const float TONEMAP_CHROME = 2;