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d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch
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@@ -90,7 +90,7 @@ typedef struct
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Float4X4 projectionAndView;
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} VertexShaderConstants;
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/* These should mirror the definitions in D3D12_PixelShader_Common.incl */
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/* These should mirror the definitions in D3D12_PixelShader_Common.hlsli */
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//static const float TONEMAP_NONE = 0;
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//static const float TONEMAP_LINEAR = 1;
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static const float TONEMAP_CHROME = 2;
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