Removed unneeded preprocessor guards

This commit is contained in:
Sam Lantinga
2025-09-13 07:22:30 -07:00
parent 78e0ec7e0d
commit c78e279d3c

View File

@@ -57,24 +57,20 @@
#define SDL_GAMEPAD_SDKLE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKLE_FIELD) #define SDL_GAMEPAD_SDKLE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKLE_FIELD)
// Helper function to add button mapping // Helper function to add button mapping
#ifndef ADD_BUTTON_MAPPING
#define SDL_ADD_BUTTON_MAPPING(sdl_name, button_id, maxlen) \ #define SDL_ADD_BUTTON_MAPPING(sdl_name, button_id, maxlen) \
do { \ do { \
char temp[32]; \ char temp[32]; \
(void)SDL_snprintf(temp, sizeof(temp), "%s:b%d,", sdl_name, button_id); \ (void)SDL_snprintf(temp, sizeof(temp), "%s:b%d,", sdl_name, button_id); \
SDL_strlcat(mapping_string, temp, maxlen); \ SDL_strlcat(mapping_string, temp, maxlen); \
} while (0) } while (0)
#endif
// Helper function to add axis mapping // Helper function to add axis mapping
#ifndef ADD_AXIS_MAPPING
#define SDL_ADD_AXIS_MAPPING(sdl_name, axis_id, maxlen) \ #define SDL_ADD_AXIS_MAPPING(sdl_name, axis_id, maxlen) \
do { \ do { \
char temp[32]; \ char temp[32]; \
(void)SDL_snprintf(temp, sizeof(temp), "%s:a%d,", sdl_name, axis_id); \ (void)SDL_snprintf(temp, sizeof(temp), "%s:a%d,", sdl_name, axis_id); \
SDL_strlcat(mapping_string, temp, maxlen); \ SDL_strlcat(mapping_string, temp, maxlen); \
} while (0) } while (0)
#endif
static bool SDL_gamepads_initialized; static bool SDL_gamepads_initialized;
static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL; static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;