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Removed unneeded preprocessor guards
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@@ -57,24 +57,20 @@
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#define SDL_GAMEPAD_SDKLE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKLE_FIELD)
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#define SDL_GAMEPAD_SDKLE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKLE_FIELD)
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// Helper function to add button mapping
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// Helper function to add button mapping
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#ifndef ADD_BUTTON_MAPPING
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#define SDL_ADD_BUTTON_MAPPING(sdl_name, button_id, maxlen) \
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#define SDL_ADD_BUTTON_MAPPING(sdl_name, button_id, maxlen) \
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do { \
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do { \
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char temp[32]; \
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char temp[32]; \
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(void)SDL_snprintf(temp, sizeof(temp), "%s:b%d,", sdl_name, button_id); \
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(void)SDL_snprintf(temp, sizeof(temp), "%s:b%d,", sdl_name, button_id); \
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SDL_strlcat(mapping_string, temp, maxlen); \
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SDL_strlcat(mapping_string, temp, maxlen); \
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} while (0)
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} while (0)
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#endif
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// Helper function to add axis mapping
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// Helper function to add axis mapping
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#ifndef ADD_AXIS_MAPPING
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#define SDL_ADD_AXIS_MAPPING(sdl_name, axis_id, maxlen) \
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#define SDL_ADD_AXIS_MAPPING(sdl_name, axis_id, maxlen) \
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do { \
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do { \
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char temp[32]; \
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char temp[32]; \
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(void)SDL_snprintf(temp, sizeof(temp), "%s:a%d,", sdl_name, axis_id); \
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(void)SDL_snprintf(temp, sizeof(temp), "%s:a%d,", sdl_name, axis_id); \
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SDL_strlcat(mapping_string, temp, maxlen); \
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SDL_strlcat(mapping_string, temp, maxlen); \
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} while (0)
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} while (0)
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#endif
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static bool SDL_gamepads_initialized;
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static bool SDL_gamepads_initialized;
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static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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