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https://github.com/libsdl-org/SDL.git
synced 2025-10-03 00:18:28 +00:00
Revert "Removed public joystick locking API"
This reverts commit a515f51ac0
.
We still need joystick locking to protect the gamepad mappings
This commit is contained in:
@@ -450,6 +450,7 @@ SDL3_0.0.0 {
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SDL_LoadWAV_RW;
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SDL_LockAudio;
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SDL_LockAudioDevice;
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SDL_LockJoysticks;
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SDL_LockMutex;
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SDL_LockSurface;
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SDL_LockTexture;
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@@ -666,6 +667,7 @@ SDL3_0.0.0 {
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SDL_UnloadObject;
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SDL_UnlockAudio;
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SDL_UnlockAudioDevice;
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SDL_UnlockJoysticks;
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SDL_UnlockMutex;
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SDL_UnlockSurface;
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SDL_UnlockTexture;
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@@ -476,6 +476,7 @@
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#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
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#define SDL_LockAudio SDL_LockAudio_REAL
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#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
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#define SDL_LockJoysticks SDL_LockJoysticks_REAL
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#define SDL_LockMutex SDL_LockMutex_REAL
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#define SDL_LockSurface SDL_LockSurface_REAL
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#define SDL_LockTexture SDL_LockTexture_REAL
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@@ -692,6 +693,7 @@
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#define SDL_UnloadObject SDL_UnloadObject_REAL
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#define SDL_UnlockAudio SDL_UnlockAudio_REAL
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#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
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#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
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#define SDL_UnlockMutex SDL_UnlockMutex_REAL
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#define SDL_UnlockSurface SDL_UnlockSurface_REAL
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#define SDL_UnlockTexture SDL_UnlockTexture_REAL
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@@ -543,6 +543,7 @@ SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(void,SDL_LockAudio,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
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@@ -746,6 +747,7 @@ SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_UnlockAudio,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
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@@ -43,16 +43,6 @@ extern SDL_bool SDL_JoysticksInitialized(void);
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/* Return whether the joystick system is shutting down */
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extern SDL_bool SDL_JoysticksQuitting(void);
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#ifdef SDL_THREAD_SAFETY_ANALYSIS
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extern SDL_mutex *SDL_joystick_lock;
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#endif
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/* Locking for atomic access to the joystick API */
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extern void SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
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/* Unlocking for atomic access to the joystick API */
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extern void SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
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/* Return whether the joysticks are currently locked */
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extern SDL_bool SDL_JoysticksLocked(void);
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