audio: fixed more "spec" references that should have been "callbackspec".

This should catch all the ones for audio targets that have provided their
own audio threads.
This commit is contained in:
Ryan C. Gordon
2017-05-10 16:18:43 -04:00
parent 8b7ae35356
commit c878b59bbe
4 changed files with 14 additions and 14 deletions

View File

@@ -52,7 +52,7 @@ FeedAudioDevice(_THIS, const void *buf, const int buflen)
static void
HandleAudioProcess(_THIS)
{
SDL_AudioCallback callback = this->spec.callback;
SDL_AudioCallback callback = this->callbackspec.callback;
const int stream_len = this->callbackspec.size;
/* Only do something if audio is enabled */
@@ -65,11 +65,11 @@ HandleAudioProcess(_THIS)
if (this->stream == NULL) { /* no conversion necessary. */
SDL_assert(this->spec.size == stream_len);
callback(this->spec.userdata, this->work_buffer, stream_len);
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
} else { /* streaming/converting */
int got;
while (SDL_AudioStreamAvailable(this->stream) < ((int) this->spec.size)) {
callback(this->spec.userdata, this->work_buffer, stream_len);
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
if (SDL_AudioStreamPut(this->stream, this->work_buffer, stream_len) == -1) {
SDL_AudioStreamClear(this->stream);
SDL_AtomicSet(&this->enabled, 0);
@@ -90,7 +90,7 @@ HandleAudioProcess(_THIS)
static void
HandleCaptureProcess(_THIS)
{
SDL_AudioCallback callback = this->spec.callback;
SDL_AudioCallback callback = this->callbackspec.callback;
const int stream_len = this->callbackspec.size;
/* Only do something if audio is enabled */
@@ -123,7 +123,7 @@ HandleCaptureProcess(_THIS)
if (this->stream == NULL) { /* no conversion necessary. */
SDL_assert(this->spec.size == stream_len);
callback(this->spec.userdata, this->work_buffer, stream_len);
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
} else { /* streaming/converting */
if (SDL_AudioStreamPut(this->stream, this->work_buffer, this->spec.size) == -1) {
SDL_AtomicSet(&this->enabled, 0);
@@ -135,7 +135,7 @@ HandleCaptureProcess(_THIS)
if (got != stream_len) {
SDL_memset(this->work_buffer, this->callbackspec.silence, stream_len);
}
callback(this->spec.userdata, this->work_buffer, stream_len); /* Send it to the app. */
callback(this->callbackspec.userdata, this->work_buffer, stream_len); /* Send it to the app. */
}
}
}