Sync SDL3 wiki -> header

[ci skip]

(cherry picked from commit bad072e693)
This commit is contained in:
SDL Wiki Bot
2026-02-25 14:21:56 +00:00
committed by Sam Lantinga
parent b488c2e4a0
commit c903079708

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@@ -665,8 +665,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
* Callback from the application to let the suspend continue.
*
* When using SDL_Render or SDL_GPU, this function should be called _after_
* creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of the
* D3D12 command queue suspension to execute in the correct order.
* creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of
* the D3D12 command queue suspension to execute in the correct order.
*
* If you're writing your own D3D12 renderer, this should be called after
* calling `ID3D12CommandQueue::SuspendX`.