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proposed fix: set curr_src.h is to bottom_height before drawing bottom edges / corners in SDL_RenderTexture9Grid, to avoid issue where inadvertently using top height if the npatch existed on a larger texture than the drawn edge would cause too many pixels to be included in the bottom part of the render.
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@@ -4426,6 +4426,7 @@ bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const
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// Lower-right corner
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curr_src.y = srcrect->y + srcrect->h - bottom_height;
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curr_src.h = bottom_height;
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curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
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curr_dst.h = dst_bottom_height;
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if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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@@ -4474,6 +4475,7 @@ bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const
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// Bottom
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curr_src.y = srcrect->y + srcrect->h - bottom_height;
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curr_src.h = bottom_height;
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curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
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curr_dst.h = dst_bottom_height;
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if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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