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Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
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@@ -854,3 +854,4 @@
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#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_REAL
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#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_REAL
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#define SDL_hid_ble_scan SDL_hid_ble_scan_REAL
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#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
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@@ -923,3 +923,4 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),ret
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SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasRumble,(SDL_GameController *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasRumbleTriggers,(SDL_GameController *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(SDL_bool a),(a),)
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SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
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