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Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
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@@ -1381,7 +1381,12 @@ int SDL_ConvertPixels(int width, int height,
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void *nonconst_src = (void *) src;
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int ret;
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/* Check to make sure we are blitting somewhere, so we don't crash */
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if (!src) {
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return SDL_InvalidParamError("src");
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}
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if (!src_pitch) {
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return SDL_InvalidParamError("src_pitch");
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}
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if (!dst) {
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return SDL_InvalidParamError("dst");
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}
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@@ -1440,6 +1445,68 @@ int SDL_ConvertPixels(int width, int height,
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return ret;
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}
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/*
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* Premultiply the alpha on a block of pixels
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*
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* This is currently only implemented for SDL_PIXELFORMAT_ARGB8888
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*
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* Here are some ideas for optimization:
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* https://github.com/Wizermil/premultiply_alpha/tree/master/premultiply_alpha
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* https://developer.arm.com/documentation/101964/0201/Pre-multiplied-alpha-channel-data
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*/
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int SDL_PremultiplyAlpha(int width, int height,
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Uint32 src_format, const void * src, int src_pitch,
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Uint32 dst_format, void * dst, int dst_pitch)
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{
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int c;
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Uint32 srcpixel;
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Uint32 srcR, srcG, srcB, srcA;
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Uint32 dstpixel;
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Uint32 dstR, dstG, dstB, dstA;
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if (!src) {
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return SDL_InvalidParamError("src");
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}
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if (!src_pitch) {
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return SDL_InvalidParamError("src_pitch");
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}
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if (!dst) {
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return SDL_InvalidParamError("dst");
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}
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if (!dst_pitch) {
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return SDL_InvalidParamError("dst_pitch");
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}
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if (src_format != SDL_PIXELFORMAT_ARGB8888) {
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return SDL_InvalidParamError("src_format");
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}
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if (dst_format != SDL_PIXELFORMAT_ARGB8888) {
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return SDL_InvalidParamError("dst_format");
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}
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while (height--) {
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const Uint32 *src_px = (const Uint32 *)src;
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Uint32 *dst_px = (Uint32 *)dst;
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for (c = width; c; --c) {
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/* Component bytes extraction. */
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srcpixel = *src_px++;
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RGBA_FROM_ARGB8888(srcpixel, srcR, srcG, srcB, srcA);
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/* Alpha pre-multiplication of each component. */
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dstA = srcA;
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dstR = (srcA * srcR) / 255;
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dstG = (srcA * srcG) / 255;
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dstB = (srcA * srcB) / 255;
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/* ARGB8888 pixel recomposition. */
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ARGB8888_FROM_RGBA(dstpixel, dstR, dstG, dstB, dstA);
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*dst_px++ = dstpixel;
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}
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src = (const Uint8 *)src + src_pitch;
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dst = (Uint8 *)dst + dst_pitch;
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}
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return 0;
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}
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/*
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* Free a surface created by the above function.
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*/
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