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Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam. Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
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@@ -965,6 +965,7 @@ SDL3_0.0.0 {
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SDL_SyncWindow;
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SDL_SetSurfaceScaleMode;
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SDL_GetSurfaceScaleMode;
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SDL_GetGamepadSteamHandle;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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