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Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam. Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
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@@ -541,6 +541,11 @@ static const char *ANDROID_JoystickGetDevicePath(int device_index)
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return NULL;
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}
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static int ANDROID_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
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{
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return -1;
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}
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static int ANDROID_JoystickGetDevicePlayerIndex(int device_index)
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{
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return -1;
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@@ -681,6 +686,7 @@ SDL_JoystickDriver SDL_ANDROID_JoystickDriver = {
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ANDROID_JoystickDetect,
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ANDROID_JoystickGetDeviceName,
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ANDROID_JoystickGetDevicePath,
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ANDROID_JoystickGetDeviceSteamVirtualGamepadSlot,
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ANDROID_JoystickGetDevicePlayerIndex,
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ANDROID_JoystickSetDevicePlayerIndex,
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ANDROID_JoystickGetDeviceGUID,
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