Added Steam Input API support for game controllers

Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
This commit is contained in:
Sam Lantinga
2023-12-09 23:05:34 -08:00
parent a8f4f40d08
commit c981a597dc
42 changed files with 779 additions and 40 deletions

View File

@@ -543,6 +543,11 @@ static const char *BSD_JoystickGetDevicePath(int device_index)
return GetJoystickByDevIndex(device_index)->path;
}
static int BSD_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
{
return -1;
}
static int BSD_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
@@ -850,6 +855,7 @@ SDL_JoystickDriver SDL_BSD_JoystickDriver = {
BSD_JoystickDetect,
BSD_JoystickGetDeviceName,
BSD_JoystickGetDevicePath,
BSD_JoystickGetDeviceSteamVirtualGamepadSlot,
BSD_JoystickGetDevicePlayerIndex,
BSD_JoystickSetDevicePlayerIndex,
BSD_JoystickGetDeviceGUID,