Added Steam Input API support for game controllers

Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
This commit is contained in:
Sam Lantinga
2023-12-09 23:05:34 -08:00
parent a8f4f40d08
commit c981a597dc
42 changed files with 779 additions and 40 deletions

View File

@@ -42,6 +42,7 @@ typedef struct JoyStick_DeviceData
Uint8 XInputUserId;
DIDEVICEINSTANCE dxdevice;
char path[MAX_PATH];
int steam_virtual_gamepad_slot;
struct JoyStick_DeviceData *pNext;
} JoyStick_DeviceData;