Miscellaneous pending fixes

This commit is contained in:
Sam Lantinga
2020-01-29 20:09:08 -08:00
parent 598cf69475
commit c9c89783cb
8 changed files with 23 additions and 15 deletions

View File

@@ -282,6 +282,7 @@ typedef enum
NSLog( @"connected peripheral: %@", peripheral );
if ( [peripheral.name isEqualToString:@"SteamController"] )
{
self.nPendingPairs += 1;
HIDBLEDevice *steamController = [[HIDBLEDevice alloc] initWithPeripheral:peripheral];
[self.deviceMap setObject:steamController forKey:peripheral];
[self.centralManager connectPeripheral:peripheral options:nil];

View File

@@ -24,7 +24,7 @@
#include "SDL_sysjoystick_c.h"
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#include "SDL_config_iphoneos.h"
#include "../../../include/SDL_config_iphoneos.h"
#include "SDL_assert.h"
#include "SDL_events.h"
@@ -131,7 +131,9 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
GCExtendedGamepad *gamepad = controller.extendedGamepad;
BOOL is_xbox = [controller.vendorName containsString: @"Xbox"];
BOOL is_ps4 = [controller.vendorName containsString: @"DUALSHOCK"];
#if TARGET_OS_TV
BOOL is_MFi = (!is_xbox && !is_ps4);
#endif
int nbuttons = 0;
/* These buttons are part of the original MFi spec */

View File

@@ -21,6 +21,7 @@
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_timer.h"
#include "SDL_cocoavideo.h"

View File

@@ -24,15 +24,17 @@
* Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing
* how to add a CAMetalLayer backed view.
*/
#include "../../SDL_internal.h"
#ifndef SDL_cocoametalview_h_
#define SDL_cocoametalview_h_
#import "../SDL_sysvideo.h"
#import "SDL_cocoawindow.h"
#if SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL)
#import "../SDL_sysvideo.h"
#import "SDL_cocoawindow.h"
#import <Cocoa/Cocoa.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>

View File

@@ -23,7 +23,6 @@
* @author Mark Callow, www.edgewise-consulting.com. Based on Jacob Lifshay's
* SDL_x11vulkan.c.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_COCOA

View File

@@ -341,8 +341,8 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
rotatingOrientation = YES;
[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {}
completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
rotatingOrientation = NO;
}];
self->rotatingOrientation = NO;
}];
}
#else
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {