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Fixed bug 3744 - missing SDLCALL in several functions
Ozkan Sezer The attached patch adds missing SDLCALL to several functions, so that they properly match the headers as intended.
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@@ -333,7 +333,7 @@ static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8
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/*
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* Event filter to fire controller events from joystick ones
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*/
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static int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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{
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switch(event->type) {
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case SDL_JOYAXISMOTION:
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