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Added check for failure of D3D_ActivateRenderer()
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@@ -1077,7 +1077,9 @@ D3D_SetRenderTargetInternal(SDL_Renderer * renderer, SDL_Texture * texture)
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static int
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D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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D3D_ActivateRenderer(renderer);
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if (D3D_ActivateRenderer(renderer) < 0) {
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return -1;
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}
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return D3D_SetRenderTargetInternal(renderer, texture);
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}
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