mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-21 14:55:39 +00:00
Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized. Fixes https://github.com/libsdl-org/SDL/issues/6955
This commit is contained in:
@@ -131,7 +131,7 @@ static int SDL_BlendFillRect_RGB(SDL_Surface *dst, const SDL_Rect *rect,
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SDL_PixelFormat *fmt = dst->format;
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unsigned inva = 0xff - a;
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switch (fmt->BytesPerPixel) {
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switch (fmt->bytes_per_pixel) {
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case 2:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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@@ -181,7 +181,7 @@ static int SDL_BlendFillRect_RGBA(SDL_Surface *dst, const SDL_Rect *rect,
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SDL_PixelFormat *fmt = dst->format;
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unsigned inva = 0xff - a;
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switch (fmt->BytesPerPixel) {
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switch (fmt->bytes_per_pixel) {
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case 4:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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@@ -216,7 +216,7 @@ int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect,
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}
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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if (dst->format->bits_per_pixel < 8) {
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return SDL_SetError("SDL_BlendFillRect(): Unsupported surface format");
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}
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@@ -237,7 +237,7 @@ int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect,
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b = DRAW_MUL(b, a);
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}
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switch (dst->format->BitsPerPixel) {
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switch (dst->format->bits_per_pixel) {
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case 15:
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switch (dst->format->Rmask) {
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case 0x7C00:
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@@ -286,7 +286,7 @@ int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
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}
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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if (dst->format->bits_per_pixel < 8) {
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return SDL_SetError("SDL_BlendFillRects(): Unsupported surface format");
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}
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@@ -297,7 +297,7 @@ int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
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}
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/* FIXME: Does this function pointer slow things down significantly? */
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switch (dst->format->BitsPerPixel) {
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switch (dst->format->bits_per_pixel) {
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case 15:
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switch (dst->format->Rmask) {
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case 0x7C00:
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@@ -765,7 +765,7 @@ typedef void (*BlendLineFunc)(SDL_Surface *dst,
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static BlendLineFunc SDL_CalculateBlendLineFunc(const SDL_PixelFormat *fmt)
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{
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switch (fmt->BytesPerPixel) {
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switch (fmt->bytes_per_pixel) {
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case 2:
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if (fmt->Rmask == 0x7C00) {
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return SDL_BlendLine_RGB555;
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@@ -131,7 +131,7 @@ static int SDL_BlendPoint_RGB(SDL_Surface *dst, int x, int y, SDL_BlendMode blen
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SDL_PixelFormat *fmt = dst->format;
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unsigned inva = 0xff - a;
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switch (fmt->BytesPerPixel) {
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switch (fmt->bytes_per_pixel) {
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case 2:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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@@ -181,7 +181,7 @@ static int SDL_BlendPoint_RGBA(SDL_Surface *dst, int x, int y, SDL_BlendMode ble
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SDL_PixelFormat *fmt = dst->format;
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unsigned inva = 0xff - a;
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switch (fmt->BytesPerPixel) {
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switch (fmt->bytes_per_pixel) {
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case 4:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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@@ -214,7 +214,7 @@ int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint
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}
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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if (dst->format->bits_per_pixel < 8) {
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return SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
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}
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@@ -231,7 +231,7 @@ int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint
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b = DRAW_MUL(b, a);
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}
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switch (dst->format->BitsPerPixel) {
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switch (dst->format->bits_per_pixel) {
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case 15:
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switch (dst->format->Rmask) {
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case 0x7C00:
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@@ -282,7 +282,7 @@ int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
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}
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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if (dst->format->bits_per_pixel < 8) {
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return SDL_SetError("SDL_BlendPoints(): Unsupported surface format");
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}
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@@ -293,7 +293,7 @@ int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
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}
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/* FIXME: Does this function pointer slow things down significantly? */
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switch (dst->format->BitsPerPixel) {
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switch (dst->format->bits_per_pixel) {
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case 15:
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switch (dst->format->Rmask) {
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case 0x7C00:
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@@ -364,7 +364,7 @@
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#define HLINE(type, op, draw_end) \
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{ \
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int length; \
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int pitch = (dst->pitch / dst->format->BytesPerPixel); \
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int pitch = (dst->pitch / dst->format->bytes_per_pixel); \
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type *pixel; \
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if (x1 <= x2) { \
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pixel = (type *)dst->pixels + y1 * pitch + x1; \
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@@ -386,7 +386,7 @@
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#define VLINE(type, op, draw_end) \
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{ \
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int length; \
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int pitch = (dst->pitch / dst->format->BytesPerPixel); \
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int pitch = (dst->pitch / dst->format->bytes_per_pixel); \
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type *pixel; \
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if (y1 <= y2) { \
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pixel = (type *)dst->pixels + y1 * pitch + x1; \
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@@ -408,7 +408,7 @@
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#define DLINE(type, op, draw_end) \
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{ \
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int length; \
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int pitch = (dst->pitch / dst->format->BytesPerPixel); \
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int pitch = (dst->pitch / dst->format->bytes_per_pixel); \
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type *pixel; \
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if (y1 <= y2) { \
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pixel = (type *)dst->pixels + y1 * pitch + x1; \
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@@ -628,7 +628,7 @@
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do { \
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int width = rect->w; \
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int height = rect->h; \
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int pitch = (dst->pitch / dst->format->BytesPerPixel); \
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int pitch = (dst->pitch / dst->format->bytes_per_pixel); \
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int skip = pitch - width; \
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type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \
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while (height--) { \
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@@ -31,7 +31,7 @@ static void SDL_DrawLine1(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint
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{
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if (y1 == y2) {
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int length;
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int pitch = (dst->pitch / dst->format->BytesPerPixel);
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int pitch = (dst->pitch / dst->format->bytes_per_pixel);
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Uint8 *pixel;
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if (x1 <= x2) {
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pixel = (Uint8 *)dst->pixels + y1 * pitch + x1;
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@@ -119,9 +119,9 @@ typedef void (*DrawLineFunc)(SDL_Surface *dst,
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static DrawLineFunc SDL_CalculateDrawLineFunc(const SDL_PixelFormat *fmt)
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{
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switch (fmt->BytesPerPixel) {
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switch (fmt->bytes_per_pixel) {
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case 1:
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if (fmt->BitsPerPixel < 8) {
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if (fmt->bits_per_pixel < 8) {
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break;
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}
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return SDL_DrawLine1;
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@@ -32,7 +32,7 @@ int SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color)
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}
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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if (dst->format->bits_per_pixel < 8) {
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return SDL_SetError("SDL_DrawPoint(): Unsupported surface format");
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}
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@@ -43,7 +43,7 @@ int SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color)
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return 0;
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}
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switch (dst->format->BytesPerPixel) {
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switch (dst->format->bytes_per_pixel) {
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case 1:
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DRAW_FASTSETPIXELXY1(x, y);
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break;
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@@ -72,7 +72,7 @@ int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
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}
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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if (dst->format->bits_per_pixel < 8) {
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return SDL_SetError("SDL_DrawPoints(): Unsupported surface format");
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}
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@@ -89,7 +89,7 @@ int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
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continue;
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}
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switch (dst->format->BytesPerPixel) {
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switch (dst->format->bytes_per_pixel) {
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case 1:
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DRAW_FASTSETPIXELXY1(x, y);
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break;
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@@ -143,8 +143,8 @@ static int SW_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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src = (Uint8 *)pixels;
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dst = (Uint8 *)surface->pixels +
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rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel;
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length = (size_t)rect->w * surface->format->BytesPerPixel;
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rect->x * surface->format->bytes_per_pixel;
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length = (size_t)rect->w * surface->format->bytes_per_pixel;
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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@@ -163,7 +163,7 @@ static int SW_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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*pixels =
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(void *)((Uint8 *)surface->pixels + rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel);
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rect->x * surface->format->bytes_per_pixel);
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*pitch = surface->pitch;
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return 0;
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}
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@@ -363,7 +363,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
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SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
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/* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
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if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
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if (src->format->bits_per_pixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
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blitRequired = SDL_TRUE;
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}
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@@ -486,7 +486,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
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* to be created. This makes all source pixels opaque and the colors get copied correctly.
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*/
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SDL_Surface *src_rotated_rgb;
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int f = SDL_GetPixelFormatEnumForMasks(src_rotated->format->BitsPerPixel,
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int f = SDL_GetPixelFormatEnumForMasks(src_rotated->format->bits_per_pixel,
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src_rotated->format->Rmask,
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src_rotated->format->Gmask,
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src_rotated->format->Bmask,
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@@ -995,7 +995,7 @@ static SDL_Surface *SW_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *
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pixels = (void *)((Uint8 *)surface->pixels +
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rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel);
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rect->x * surface->format->bytes_per_pixel);
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return SDL_DuplicatePixels(rect->w, rect->h, surface->format->format, SDL_COLORSPACE_SRGB, pixels, surface->pitch);
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}
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@@ -508,8 +508,8 @@ SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, in
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}
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}
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/* This function requires a 32-bit surface or 8-bit surface with a colorkey */
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is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
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if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask))) {
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is8bit = src->format->bits_per_pixel == 8 && colorKeyAvailable;
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if (!(is8bit || (src->format->bits_per_pixel == 32 && src->format->Amask))) {
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return NULL;
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}
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@@ -299,13 +299,13 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
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SDL_SetSurfaceBlendMode(tmp, blend);
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dstbpp = tmp->format->BytesPerPixel;
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dstbpp = tmp->format->bytes_per_pixel;
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dst_ptr = tmp->pixels;
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dst_pitch = tmp->pitch;
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} else {
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/* Write directly to destination surface */
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dstbpp = dst->format->BytesPerPixel;
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dstbpp = dst->format->bytes_per_pixel;
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dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
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dst_pitch = dst->pitch;
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}
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@@ -578,7 +578,7 @@ int SDL_SW_BlitTriangle(
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}
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/* Set destination pointer */
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dstbpp = dst->format->BytesPerPixel;
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dstbpp = dst->format->bytes_per_pixel;
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dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
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dst_pitch = dst->pitch;
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@@ -794,8 +794,8 @@ static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
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Uint32 dstR, dstG, dstB, dstA;
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SDL_PixelFormat *src_fmt = info->src_fmt;
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SDL_PixelFormat *dst_fmt = info->dst_fmt;
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int srcbpp = src_fmt->BytesPerPixel;
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int dstbpp = dst_fmt->BytesPerPixel;
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int srcbpp = src_fmt->bytes_per_pixel;
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int dstbpp = dst_fmt->bytes_per_pixel;
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int srcfmt_val;
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int dstfmt_val;
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Uint32 rgbmask = ~src_fmt->Amask;
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