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https://github.com/libsdl-org/SDL.git
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Make texture scale mode a part of the 2D renderer draw state
Also added texture addressing mode support to the PSP and Vita renderers (untested) Fixes https://github.com/libsdl-org/SDL/issues/12461
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@@ -124,7 +124,6 @@ typedef struct
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DXGI_FORMAT mainTextureFormat;
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ID3D12Resource *stagingBuffer;
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D3D12_RESOURCE_STATES stagingResourceState;
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D3D12_FILTER scaleMode;
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D3D12_Shader shader;
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const float *YCbCr_matrix;
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#ifdef SDL_HAVE_YUV
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@@ -1574,7 +1573,6 @@ static bool D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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if (!textureData) {
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return false;
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}
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textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
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texture->internal = textureData;
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textureData->mainTextureFormat = textureFormat;
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@@ -2244,17 +2242,6 @@ static void D3D12_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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D3D_SAFE_RELEASE(textureData->stagingBuffer);
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}
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static void D3D12_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
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{
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D3D12_TextureData *textureData = (D3D12_TextureData *)texture->internal;
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if (!textureData) {
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return;
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}
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textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
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}
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static bool D3D12_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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D3D12_RenderData *rendererData = (D3D12_RenderData *)renderer->internal;
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@@ -2745,8 +2732,8 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
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D3D12_SetupShaderConstants(renderer, cmd, texture, &constants);
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switch (textureData->scaleMode) {
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case D3D12_FILTER_MIN_MAG_MIP_POINT:
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switch (cmd->data.draw.texture_scale_mode) {
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case SDL_SCALEMODE_NEAREST:
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switch (cmd->data.draw.texture_address_mode) {
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case SDL_TEXTURE_ADDRESS_CLAMP:
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textureSampler = &rendererData->samplers[D3D12_SAMPLER_NEAREST_CLAMP];
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@@ -2758,7 +2745,7 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
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return SDL_SetError("Unknown texture address mode: %d", cmd->data.draw.texture_address_mode);
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}
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break;
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case D3D12_FILTER_MIN_MAG_MIP_LINEAR:
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case SDL_SCALEMODE_LINEAR:
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switch (cmd->data.draw.texture_address_mode) {
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case SDL_TEXTURE_ADDRESS_CLAMP:
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textureSampler = &rendererData->samplers[D3D12_SAMPLER_LINEAR_CLAMP];
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@@ -2771,7 +2758,7 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
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}
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break;
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default:
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return SDL_SetError("Unknown scale mode: %d", textureData->scaleMode);
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return SDL_SetError("Unknown scale mode: %d", cmd->data.draw.texture_scale_mode);
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}
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#ifdef SDL_HAVE_YUV
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if (textureData->yuv) {
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@@ -3248,7 +3235,6 @@ bool D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Proper
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#endif
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renderer->LockTexture = D3D12_LockTexture;
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renderer->UnlockTexture = D3D12_UnlockTexture;
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renderer->SetTextureScaleMode = D3D12_SetTextureScaleMode;
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renderer->SetRenderTarget = D3D12_SetRenderTarget;
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renderer->QueueSetViewport = D3D12_QueueNoOp;
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renderer->QueueSetDrawColor = D3D12_QueueNoOp;
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