Make texture scale mode a part of the 2D renderer draw state

Also added texture addressing mode support to the PSP and Vita renderers (untested)

Fixes https://github.com/libsdl-org/SDL/issues/12461
This commit is contained in:
Sam Lantinga
2025-03-05 18:56:59 -08:00
parent 6e2d3c9b5d
commit cb099ebd4f
19 changed files with 477 additions and 302 deletions

View File

@@ -255,7 +255,6 @@ typedef struct
VkRenderPass mainRenderpasses[VULKAN_RENDERPASS_COUNT];
VkFramebuffer mainFramebuffer;
VULKAN_Buffer stagingBuffer;
VkFilter scaleMode;
SDL_Rect lockedRect;
int width;
int height;
@@ -2600,7 +2599,6 @@ static bool VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, S
} else {
textureData->shader = SHADER_ADVANCED;
}
textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
#ifdef SDL_HAVE_YUV
// YUV textures must have even width and height. Also create Ycbcr conversion
@@ -3093,17 +3091,6 @@ static void VULKAN_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
VULKAN_DestroyBuffer(rendererData, &textureData->stagingBuffer);
}
static void VULKAN_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
{
VULKAN_TextureData *textureData = (VULKAN_TextureData *)texture->internal;
if (!textureData) {
return;
}
textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
}
static bool VULKAN_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
@@ -3775,7 +3762,7 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
VULKAN_SetupShaderConstants(renderer, cmd, texture, &constants);
switch (textureData->scaleMode) {
switch (cmd->data.draw.texture_scale_mode) {
case VK_FILTER_NEAREST:
switch (cmd->data.draw.texture_address_mode) {
case SDL_TEXTURE_ADDRESS_CLAMP:
@@ -3801,7 +3788,7 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
}
break;
default:
return SDL_SetError("Unknown scale mode: %d", textureData->scaleMode);
return SDL_SetError("Unknown scale mode: %d", cmd->data.draw.texture_scale_mode);
}
if (textureData->mainImage.imageLayout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
@@ -4290,7 +4277,6 @@ static bool VULKAN_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SD
#endif
renderer->LockTexture = VULKAN_LockTexture;
renderer->UnlockTexture = VULKAN_UnlockTexture;
renderer->SetTextureScaleMode = VULKAN_SetTextureScaleMode;
renderer->SetRenderTarget = VULKAN_SetRenderTarget;
renderer->QueueSetViewport = VULKAN_QueueNoOp;
renderer->QueueSetDrawColor = VULKAN_QueueNoOp;