From cb0ba020d43ec5646f4626c16d17fcc356fefb7e Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Fri, 11 Apr 2025 09:23:02 -0700 Subject: [PATCH] Don't reset the render target when invalidating GPU renderer cache state Fixes https://github.com/libsdl-org/SDL/issues/12646 (cherry picked from commit f35a2736b708408bd5e6273255c03513cf60605a) --- src/render/gpu/SDL_render_gpu.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/render/gpu/SDL_render_gpu.c b/src/render/gpu/SDL_render_gpu.c index 5269429154..d5f2775b82 100644 --- a/src/render/gpu/SDL_render_gpu.c +++ b/src/render/gpu/SDL_render_gpu.c @@ -445,7 +445,6 @@ static void GPU_InvalidateCachedState(SDL_Renderer *renderer) { GPU_RenderData *data = (GPU_RenderData *)renderer->internal; - data->state.render_target = NULL; data->state.scissor_enabled = false; }