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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
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@@ -21,7 +21,6 @@
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#include "../../SDL_internal.h"
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#include "SDL_stdinc.h"
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#include "SDL_assert.h"
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#include "SDL_atomic.h"
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#include "SDL_hints.h"
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#include "SDL_main.h"
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@@ -39,7 +39,6 @@
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#include <linux/input.h>
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#include "SDL.h"
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#include "SDL_assert.h"
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#include "SDL_endian.h"
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#include "SDL_scancode.h"
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#include "../../events/SDL_events_c.h"
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@@ -21,7 +21,6 @@
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#include "../../SDL_internal.h"
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#include "SDL_assert.h"
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#include "SDL_poll.h"
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#ifdef HAVE_POLL
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@@ -22,7 +22,6 @@
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#ifndef __WINRT__
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#include "SDL_assert.h"
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#include "SDL_hid.h"
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@@ -24,7 +24,6 @@
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#include "SDL_windows.h"
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#include "SDL_error.h"
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#include "SDL_assert.h"
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#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
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@@ -20,7 +20,6 @@
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*/
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#include "../../SDL_internal.h"
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#include "SDL_assert.h"
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#include "SDL_xinput.h"
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@@ -47,7 +47,6 @@ using namespace Windows::Phone::UI::Input;
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/* SDL includes */
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extern "C" {
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#include "SDL_assert.h"
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#include "SDL_events.h"
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#include "SDL_hints.h"
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#include "SDL_main.h"
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