Fixed bug 5235 - All internal sources should include SDL_assert.h

Ryan C. Gordon

We should really stick this in SDL_internal.h or something so it's always available.
This commit is contained in:
Sam Lantinga
2020-12-09 07:16:22 -08:00
parent 479db43058
commit cb36189692
113 changed files with 6 additions and 124 deletions

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@@ -22,7 +22,6 @@
/* The SDL 2D rendering system */
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_render.h"
#include "SDL_sysrender.h"

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@@ -24,7 +24,6 @@
#if SDL_HAVE_YUV
#include "SDL_assert.h"
#include "SDL_yuv_sw_c.h"

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@@ -30,7 +30,6 @@
#include "SDL_hints.h"
#include "SDL_loadso.h"
#include "SDL_syswm.h"
#include "SDL_assert.h"
#include "../SDL_sysrender.h"
#include "../SDL_d3dmath.h"
#include "../../video/windows/SDL_windowsvideo.h"

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@@ -23,7 +23,6 @@
#if SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_syswm.h"
#include "SDL_metal.h"
#include "../SDL_sysrender.h"

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@@ -23,7 +23,6 @@
#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_opengl.h"
#include "../SDL_sysrender.h"
#include "SDL_shaders_gl.h"

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@@ -22,7 +22,6 @@
#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_opengles.h"
#include "../SDL_sysrender.h"

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@@ -22,7 +22,6 @@
#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_opengles2.h"
#include "../SDL_sysrender.h"

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@@ -23,7 +23,6 @@
#if SDL_VIDEO_RENDER_PSP
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "../SDL_sysrender.h"
#include <pspkernel.h>

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@@ -25,7 +25,6 @@
#include "../SDL_sysrender.h"
#include "SDL_render_sw_c.h"
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"