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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
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@@ -22,7 +22,6 @@
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/* The SDL 2D rendering system */
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_render.h"
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#include "SDL_sysrender.h"
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@@ -24,7 +24,6 @@
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#if SDL_HAVE_YUV
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#include "SDL_assert.h"
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#include "SDL_yuv_sw_c.h"
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@@ -30,7 +30,6 @@
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#include "SDL_hints.h"
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#include "SDL_loadso.h"
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#include "SDL_syswm.h"
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#include "SDL_assert.h"
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#include "../SDL_sysrender.h"
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#include "../SDL_d3dmath.h"
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#include "../../video/windows/SDL_windowsvideo.h"
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@@ -23,7 +23,6 @@
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#if SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED
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#include "SDL_hints.h"
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#include "SDL_assert.h"
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#include "SDL_syswm.h"
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#include "SDL_metal.h"
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#include "../SDL_sysrender.h"
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@@ -23,7 +23,6 @@
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#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
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#include "SDL_hints.h"
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#include "SDL_assert.h"
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#include "SDL_opengl.h"
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#include "../SDL_sysrender.h"
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#include "SDL_shaders_gl.h"
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@@ -22,7 +22,6 @@
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#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_opengles.h"
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#include "../SDL_sysrender.h"
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@@ -22,7 +22,6 @@
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#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_opengles2.h"
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#include "../SDL_sysrender.h"
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@@ -23,7 +23,6 @@
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#if SDL_VIDEO_RENDER_PSP
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#include "SDL_hints.h"
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#include "SDL_assert.h"
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#include "../SDL_sysrender.h"
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#include <pspkernel.h>
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@@ -25,7 +25,6 @@
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#include "../SDL_sysrender.h"
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#include "SDL_render_sw_c.h"
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#include "SDL_hints.h"
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#include "SDL_assert.h"
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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