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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
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@@ -23,7 +23,6 @@
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#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
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#include "SDL_hints.h"
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#include "SDL_assert.h"
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#include "SDL_opengl.h"
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#include "../SDL_sysrender.h"
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#include "SDL_shaders_gl.h"
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