Added miscellaneous gamepad buttons for additional macro buttons on some controllers

This commit is contained in:
Sam Lantinga
2024-02-01 20:15:01 -08:00
parent d6a48e4958
commit cb70e972e3
7 changed files with 49 additions and 10 deletions

View File

@@ -790,14 +790,14 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
} else if (SDL_IsJoystickGoogleStadiaController(vendor, product)) {
/* The Google Stadia controller has a share button and a Google Assistant button */
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "misc1:b11,misc2:b12", sizeof(mapping_string));
} else if (SDL_IsJoystickNVIDIASHIELDController(vendor, product)) {
/* The NVIDIA SHIELD controller has a share button between back and start buttons */
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
if (product == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103) {
/* The original SHIELD controller has a touchpad as well */
SDL_strlcat(mapping_string, "touchpad:b12,", sizeof(mapping_string));
/* The original SHIELD controller has a touchpad and plus/minus buttons as well */
SDL_strlcat(mapping_string, "touchpad:b12,misc2:b13,misc3:b14", sizeof(mapping_string));
}
} else if (SDL_IsJoystickPS4(vendor, product)) {
/* PS4 controllers have an additional touchpad button */
@@ -805,7 +805,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid
} else if (SDL_IsJoystickPS5(vendor, product)) {
/* PS5 controllers have a microphone button and an additional touchpad button */
SDL_strlcat(mapping_string, "touchpad:b11,misc1:b12,", sizeof(mapping_string));
/* DualSense Edge controllers have paddles */
/* DualSense Edge controllers have paddles and a microphone button */
if (SDL_IsJoystickDualSenseEdge(vendor, product)) {
SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,paddle3:b14,paddle4:b13,", sizeof(mapping_string));
}
@@ -1085,7 +1085,10 @@ static const char *map_StringForGamepadButton[] = {
"paddle2",
"paddle3",
"paddle4",
"touchpad"
"touchpad",
"misc2",
"misc3",
"misc4"
};
SDL_COMPILE_TIME_ASSERT(map_StringForGamepadButton, SDL_arraysize(map_StringForGamepadButton) == SDL_GAMEPAD_BUTTON_MAX);
@@ -1518,7 +1521,7 @@ static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping)
/* Trim whitespace */
length = SDL_strlen(result);
while (SDL_isspace(result[length - 1])) {
while (length > 0 && SDL_isspace(result[length - 1])) {
--length;
}
result[length] = '\0';
@@ -1751,6 +1754,9 @@ static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpleft", &raw_map->dpleft);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpright", &raw_map->dpright);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc1", &raw_map->misc1);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc2", &raw_map->misc2);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc3", &raw_map->misc3);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc4", &raw_map->misc4);
/* Keep using paddle1-4 in the generated mapping so that it can be
* reused with SDL2 */
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle1", &raw_map->right_paddle1);