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Fix debug mode being set too late
-Early error messages were always being skipped
This commit is contained in:
committed by
Sam Lantinga
parent
d635a064aa
commit
cbcb145eb4
@@ -11774,6 +11774,9 @@ static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this, SDL_PropertiesID props)
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renderer = (VulkanRenderer *)SDL_calloc(1, sizeof(*renderer));
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if (renderer) {
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// This needs to be set early for log filtering
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renderer->debugMode = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, false);
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// Opt out device features (higher compatibility in exchange for reduced functionality)
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renderer->desiredDeviceFeatures.samplerAnisotropy = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
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renderer->desiredDeviceFeatures.depthClamp = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
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