mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-11 14:28:39 +00:00
SDL API renaming: SDL_surface.h
Fixes https://github.com/libsdl-org/SDL/issues/6884
This commit is contained in:
@@ -400,7 +400,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
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} else {
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SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
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retval = SDL_PrivateUpperBlitScaled(src_clone, srcrect, src_scaled, &scale_rect, texture->scaleMode);
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SDL_FreeSurface(src_clone);
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SDL_DestroySurface(src_clone);
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src_clone = src_scaled;
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src_scaled = NULL;
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}
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@@ -488,14 +488,14 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
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SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
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/* Renderer scaling, if needed */
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retval = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
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SDL_FreeSurface(src_rotated_rgb);
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SDL_DestroySurface(src_rotated_rgb);
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}
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}
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}
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SDL_FreeSurface(mask_rotated);
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SDL_DestroySurface(mask_rotated);
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}
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if (src_rotated != NULL) {
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SDL_FreeSurface(src_rotated);
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SDL_DestroySurface(src_rotated);
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}
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}
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}
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@@ -504,10 +504,10 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
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SDL_UnlockSurface(src);
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}
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if (mask != NULL) {
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SDL_FreeSurface(mask);
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SDL_DestroySurface(mask);
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}
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if (src_clone != NULL) {
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SDL_FreeSurface(src_clone);
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SDL_DestroySurface(src_clone);
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}
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return retval;
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}
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@@ -645,9 +645,9 @@ static void SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate)
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clip_rect.w = cliprect->w;
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clip_rect.h = cliprect->h;
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SDL_IntersectRect(viewport, &clip_rect, &clip_rect);
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SDL_SetClipRect(surface, &clip_rect);
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SDL_SetSurfaceClipRect(surface, &clip_rect);
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} else {
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SDL_SetClipRect(surface, drawstate->viewport);
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SDL_SetSurfaceClipRect(surface, drawstate->viewport);
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}
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drawstate->surface_cliprect_dirty = SDL_FALSE;
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}
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@@ -694,8 +694,8 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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const Uint8 b = cmd->data.color.b;
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const Uint8 a = cmd->data.color.a;
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/* By definition the clear ignores the clip rect */
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SDL_SetClipRect(surface, NULL);
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SDL_FillRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a));
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SDL_SetSurfaceClipRect(surface, NULL);
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SDL_FillSurfaceRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a));
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drawstate.surface_cliprect_dirty = SDL_TRUE;
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break;
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}
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@@ -777,7 +777,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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}
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if (blend == SDL_BLENDMODE_NONE) {
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SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
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SDL_FillSurfaceRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
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} else {
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SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
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}
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@@ -839,7 +839,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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SDL_SetSurfaceBlendMode(tmp, blendmode);
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SDL_BlitSurface(tmp, NULL, surface, dstrect);
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SDL_FreeSurface(tmp);
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SDL_DestroySurface(tmp);
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/* No need to set back r/g/b/a/blendmode to 'src' since it's done in PrepTextureForCopy() */
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}
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} else {
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@@ -980,7 +980,7 @@ static void SW_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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SDL_Surface *surface = (SDL_Surface *)texture->driverdata;
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SDL_FreeSurface(surface);
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SDL_DestroySurface(surface);
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}
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static void SW_DestroyRenderer(SDL_Renderer *renderer)
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@@ -80,8 +80,8 @@ to a situation where the program can segfault.
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static Uint32 get_colorkey(SDL_Surface *src)
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{
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Uint32 key = 0;
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if (SDL_HasColorKey(src)) {
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SDL_GetColorKey(src, &key);
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if (SDL_SurfaceHasColorKey(src)) {
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SDL_GetSurfaceColorKey(src, &key);
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}
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return key;
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}
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@@ -504,8 +504,8 @@ SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int
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return NULL;
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}
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if (SDL_HasColorKey(src)) {
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if (SDL_GetColorKey(src, &colorkey) == 0) {
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if (SDL_SurfaceHasColorKey(src)) {
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if (SDL_GetSurfaceColorKey(src, &colorkey) == 0) {
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colorKeyAvailable = SDL_TRUE;
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}
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}
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@@ -549,8 +549,8 @@ SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int
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if (colorKeyAvailable == SDL_TRUE) {
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/* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */
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SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
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SDL_FillRect(rz_dst, NULL, colorkey);
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SDL_SetSurfaceColorKey(rz_dst, SDL_TRUE, colorkey);
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SDL_FillSurfaceRect(rz_dst, NULL, colorkey);
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} else if (blendmode == SDL_BLENDMODE_NONE) {
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blendmode = SDL_BLENDMODE_BLEND;
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} else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) {
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@@ -558,12 +558,12 @@ SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int
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* that the pixels outside the rotated area don't affect the destination surface.
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*/
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colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0);
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SDL_FillRect(rz_dst, NULL, colorkey);
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SDL_FillSurfaceRect(rz_dst, NULL, colorkey);
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/* Setting a white colorkey for the destination surface makes the final blit discard
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* all pixels outside of the rotated area. This doesn't interfere with anything because
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* white pixels are already a no-op and the MOD blend mode does not interact with alpha.
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*/
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SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
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SDL_SetSurfaceColorKey(rz_dst, SDL_TRUE, colorkey);
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}
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SDL_SetSurfaceBlendMode(rz_dst, blendmode);
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@@ -257,7 +257,7 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
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{
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/* Clip triangle with surface clip rect */
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SDL_Rect rect;
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SDL_GetClipRect(dst, &rect);
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SDL_GetSurfaceClipRect(dst, &rect);
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SDL_IntersectRect(&dstrect, &rect, &dstrect);
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}
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@@ -278,7 +278,7 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
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if (blend == SDL_BLENDMODE_MOD) {
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Uint32 c = SDL_MapRGBA(tmp->format, 255, 255, 255, 255);
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SDL_FillRect(tmp, NULL, c);
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SDL_FillSurfaceRect(tmp, NULL, c);
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}
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SDL_SetSurfaceBlendMode(tmp, blend);
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@@ -417,7 +417,7 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
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if (tmp) {
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SDL_BlitSurface(tmp, NULL, dst, &dstrect);
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SDL_FreeSurface(tmp);
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SDL_DestroySurface(tmp);
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}
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end:
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@@ -553,7 +553,7 @@ int SDL_SW_BlitTriangle(
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{
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/* Clip triangle with surface clip rect */
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SDL_Rect rect;
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SDL_GetClipRect(dst, &rect);
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SDL_GetSurfaceClipRect(dst, &rect);
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SDL_IntersectRect(&dstrect, &rect, &dstrect);
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}
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